Pick a composition
Layout from composition. Identity from character refs.
Layout from composition. Identity from character refs.
Create a new character or select one from the list
Upload multiple angles or screenshots of this character. All will be sent to the AI when generating.
Applies to the 360° and to the creation desk below.
Pick an angle, write a prompt, or both — then Generate. The character's look stays locked to the refs.
Ping everyone who registered before the four new questions existed — lands in their 🔔 inbox with a link back to /presale. Already-pinged people are skipped unless you tick resend.
Pick a composition, then click each person in it to assign a character.
Then click each person to assign a character.
What you type most across Scene, Group and edits. Click any entry to drop it into the matching Scene field.
Load a video clip, then scrub to any frame and grab it.
Stays on your machine — nothing is uploaded.
Pause + ⟨ frame / frame ⟩ for the exact moment. Grab = a still; Cut clip = a moving segment (in→out).
A is the base. Brush over the canvas to paint in parts of B — best of both.
Environments are locations scenes happen IN (one per scene, the Location slot). Assets are recurring structures/objects placed into scenes. Refs should show the place itself, ideally without people.
Reimagine this place with words — the look stays locked to its refs. The result lands in Views & History to keep or discard.
Reference-first: your photos define the place. The first 3 refs of the active zone ride every generation — star the best one, delete the rest.
Tools paint the highlighted layer. ⌘/Ctrl+C copies a selection, X cuts it, V pastes as a new layer — the clipboard works across scenes. Delete removes the layer; Shift+S shows its transform handles (corners scale, Shift+corner distorts, just outside a corner rotates, Enter settles). ◐ shows the untouched original.
Classic meme text — white with a black outline, wraps automatically. Each text is its own layer: click the image with the T tool to place one, drag it with T or Move, reorder/hide it in Layers.
Described to the model by name and look. FLUX 3 can't take character reference images for video yet — for exact likeness, stage them into the scenes first, then film those.
Drafts are cheap and quick to judge. Keep one and it re-renders at full quality from the same take.
Each generation shows resemblance (how much it kept) vs adaptation (how much it changed) from its base. ★ = became a new base you built on.
Your character, forged into the house pixel style. One credit per forge.